[vc_row][vc_column][rs_special_text tag=”div” font_weight=”400″ font_color=”#333333″ line_height=”30px” font_size=”20px”]Communication around the PS5 continues to amaze. Sony continues to focus on the technical aspect that is revealed in the press. Besides, thank you to surprise people by learning the name of their next console.[/rs_special_text][rs_space lg_device=”30″ md_device=”” sm_device=”” xs_device=””][rs_section_heading style=”style6″ heading=”The PS5 exit window”][rs_space lg_device=”30″ md_device=”” sm_device=”” xs_device=””][rs_special_text tag=”div” font_weight=”400″ font_color=”#333333″ line_height=”30px” font_size=”20px”]It’s now official, Sony’s machine for the next generation of console will be called the PlayStation 5. To take the surprise further, this PS5 will be released in late 2020.
If it’s not that shocking it’s because Microsoft is also counting its Scarlett Project at the time.
It should therefore not be doubled and it is assumed that currently with the two manufacturers, we are thinking about the minimum quantities of consoles produced for an acceptable launch.
The war begins even before the machines are assembled since the two chose to bet on AMD, the real winner of this fight.
We talk about hardware
As in April, Wired magazine had the right to interview Jim Ryan (president of Sony Interactive Entertainment) and Mark Cerny (producer of too many games to name, designer of PS4 and Vita).
Pure hardware level, the PS5 comes with an SSD, a 4K Blu-Ray player, an AMD Ryzen processor and a Navi graphics card (also AMD).
The term in fashion is also mentioned, the PS5 will be compatible with Ray Tracing (managed at the hardware level), even if it is true that technology is still struggling a little to convince in game.
No wonder then that with all of this, physical disks will be able to accommodate 100 GB of data.
This is why we are promised a game installation that is still mandatory, but more flexible with the possibility, for example, of uninstalling the campaign of a game once finished, to keep only its multi-part.
Cerny also talks about a revised interface with many shortcuts to navigate and move from one activity to another more quickly.
More information on the next controller
Wired had the opportunity to try out several PS4 games adapted for the PS5 devkit. In addition to seeing how much better everything has gone, it has given our colleagues the control of the console in hand.
Sony mainly insisted on two novelties of this controller which visually resembles the previous one. First, there are the adaptive triggers. Indeed, for more realism depending on the actions, the L2 and R2 buttons will be more or less resistant.
The same button will have different sensations depending on whether it is used to fire with a bow, a submachine gun or a shotgun. In the same vein, we find changes in the level of vibrations qualified here as haptics, since it is the official name.
Even if Nintendo rather popularized the term HD vibrations (but also registered this name). Thus, the vibrations of the controller will gain in finesse, again to reinforce the immersion of the player.
No information like the name of the controller or the usefulness of what seems to be a built-in microphone, but we can still say that the charging is done by USB-C port. The autonomy should exceed that of the DualShock 4.
It is also slightly heavier than its big sister (but lighter than an Xbox controller with its batteries).[/rs_special_text][rs_space lg_device=”30″ md_device=”” sm_device=”” xs_device=””][rs_section_heading style=”style6″ heading=”The first games mentioned”][rs_space lg_device=”30″ md_device=”” sm_device=”” xs_device=””][rs_special_text tag=”div” font_weight=”400″ font_color=”#333333″ line_height=”30px” font_size=”20px”]For now, not much on the PS5 game library side. We still learn that BluePoint, responsible for the remake of Shadow of The Colossus is working on a big project. Just like the Gran Turismo Sport team working on a new game, without specifying if it is a new Gran Turismo.
In any case, Sony confirms that several studios already have access to the PlayStation 5 devkit as well as to its controller. We assume that the objective is to build muscle in the first year of the console, a strategy that had particularly succeeded in the Switch.
We hope that this is finally the real launch of the communication campaign of the two manufacturers who were for the moment far too stingy with information.[/rs_special_text][/vc_column][/vc_row]