[vc_row][vc_column][rs_special_text tag=”div” font_weight=”400″ font_color=”#333333″ line_height=”30px” font_size=”20px”]At gamescom, we were of course able to take a look at a certain Trine 4: The Nightmare Prince. So, we must admit that seeing a Trine in 2.5D is a monster foot.
A good presentation of gameplay[/rs_special_text][rs_space lg_device=”30″ md_device=”” sm_device=”” xs_device=””][rs_section_heading style=”style2″ heading=”Trine 4: The Nightmare Prince window book”][rs_space lg_device=”30″ md_device=”” sm_device=”” xs_device=””][rs_image_block image=”714″][rs_space lg_device=”30″ md_device=”” sm_device=”” xs_device=””][rs_special_text tag=”div” font_weight=”400″ font_color=”#333333″ line_height=”30px” font_size=”20px”]As you can imagine, the little guys from Frozenbyte allowed themselves to show us a bit of cooperative gameplay at first. Besides, know that it will be possible in this episode to play up to four players in cooperation locally or online.
But how are four players? Well, the reason is quite simple. Clearly, the fourth player can simply play various variants of Zoya, Pontius or even Amadeus no more, no less. For the rest, in its pure gameplay, Trine 4: The Nightmare logically returns to its first love.
After the debacle that was Trine 3: The Artifacts of Power, and its 3D aspect and its little successful and relatively disappointing progression, the game finally returns to 2.5D. And let it be said very clearly, the result may give a little sensation of deja-vu, but has managed to renew itself.
Indeed, the Frozenbyte software offers us the platform, but also various puzzles much more licked and consistent than in its predecessors. The whole level-design is pretty damn good, and seems to be completely cut out for cooperation. It remains to be seen at its exit if the construction of the levels can be completely playable in solo and not too tiresome, something that will have to be checked.
There is also elementary damage, which will also be used for gameplay. In other words, you can for example activate fire tiles by shooting your fire arrows with Zoya, and thus progress through the levels. It will also be able to sort through ice arrows on the water, to allow its cronies to continue their journey.
In short, the title perfectly exploits these mechanical elements like fire and ice, and we are curious to see if other elements will be there. By the way, we particularly appreciated once again the complementarity to the hair of each protagonist, which is the undeniable strength of the game to avoid various traps, and thus progress in perfect symbiosis.
Frozenbyte will also have reworked two fundamental elements with the bosses, or the skill tree. First, the boss fight should vary. The only one we saw in the presentation was Pontius, against three other minions sent by the prince, and it was more or less tricky to beat them then.
Honestly, if the software continues in this direction on all bosses and all 18 levels, it’s very promising. Incidentally, we will obviously note the artistic direction, which always slams as much by its visual effects, and which will still amaze us with decorations, which were really varied on the presentation.[/rs_special_text][rs_space lg_device=”30″ md_device=”” sm_device=”” xs_device=””][rs_section_heading style=”style2″ heading=”Getting started with the Switch version with info”][rs_space lg_device=”30″ md_device=”” sm_device=”” xs_device=””][rs_image_block image=”718″][rs_space lg_device=”30″ md_device=”” sm_device=”” xs_device=””][rs_special_text tag=”div” font_weight=”400″ font_color=”#333333″ line_height=”30px” font_size=”20px”]Of course, we were finally able to test the game controller in hand, via the Switch version of the software. This allowed us to play the first three levels. If you’ve ever played a Trine, you can easily guess that these first three levels allowed us to control one character per level, as an introduction.
So, if we suspect that the software will inevitably be a little less pretty on the Nintendo console, the graphic aspect was already far from being ridiculous. The whole displayed textures to say the least correct, and we could see the various sumptuous backgrounds of the software that slammed on the portable mode of the Switch.
Very honestly, the grip was pleasant from start to finish, with characters surprisingly much more precise and flexible to handle, for our good pleasure. Frozenbyte has done everything possible to offer a more pleasant experience than Trine 3: The Artifacts of Power, and it shows undeniably.
As you can see, the Trine 4: The Nightmare Prince experience pleasantly surprised us, and the developers released some information. It will take approximately 10 hours of play to complete the title, knowing that this duration can be extended with the cooperation aspect of the software.
It is also important to know that this fourth part follows well on the third opus. On the other hand, it is a whole new story told. However, the developers still implied that there should probably be some connection between these two components.
And finally, be aware that the developers are considering whether or not to release the next DLC for the title after its release. But if there is downloadable content, it may well be DLCs to certainly extend the narration introduced in Trine 4: The Nightmare Prince. For now, wait & see to see what it is all about.[/rs_special_text][/vc_column][/vc_row]